Hast lvl 2 stays longer than wind walk.2

Found a bug? Report it!
Post Reply
Freeman
Posts: 6
Joined: Fri Jan 17, 2020 5:54 pm

Hast lvl 2 stays longer than wind walk.2
User avatar
MasterToma
Posts: 149
Joined: Sun May 12, 2019 9:09 am

Hi, both buffs stay 60 minutes.
Freeman
Posts: 6
Joined: Fri Jan 17, 2020 5:54 pm

Though, It does stay (shown) on the client longer. Could the NPC buffer cast Hast of different version/ID, e.g. 10027 ?
Last edited by Freeman on Mon Jan 20, 2020 3:40 pm, edited 1 time in total.
User avatar
MasterToma
Posts: 149
Joined: Sun May 12, 2019 9:09 am

Hi, yes, it's possible. And actually you are right. On PvP server Haste from buffer takes 120 minutes. I will fix it, but don't worry, there won't be npc-buffer on low-rate :)
Freeman
Posts: 6
Joined: Fri Jan 17, 2020 5:54 pm

That good.

I was also kinda alluding on the fact that separate set of buffs was added to client and server (as follows):

Code: Select all

skill_begin	skill_id = 10000	skill_level = 1	name = [Song of Earth]	desc = [Temporarily increases P. Def. of party members. Continuous singing consumes additional MP.]	skill_end
skill_begin	skill_id = 10001	skill_level = 1	name = [Song of Water]	desc = [Temporarily increases party's Evasion. Continuous singing consumes additional MP.]	skill_end
skill_begin	skill_id = 10002	skill_level = 1	name = [Song of Warding]	desc = [Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed.]	skill_end
skill_begin	skill_id = 10003	skill_level = 1	name = [Song of Wind]	desc = [Temporarily increases party's movement. Continuous singing consumes additional MP.]	skill_end
skill_begin	skill_id = 10004	skill_level = 1	name = [Song of Hunter]	desc = [Temporarily increases party members' critical rate. Continuous singing consumes additional MP.]	skill_end
skill_begin	skill_id = 10005	skill_level = 1	name = [Dance of the Warrior]	desc = [Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.]	skill_end
skill_begin	skill_id = 10006	skill_level = 1	name = [Dance of Inspiration]	desc = [Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.]	skill_end
skill_begin	skill_id = 10007	skill_level = 1	name = [Dance of the Mystic]	desc = [Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.]	skill_end
skill_begin	skill_id = 10008	skill_level = 1	name = [Dance of Fire]	desc = [Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.]	skill_end
skill_begin	skill_id = 10009	skill_level = 1	name = [Dance of Fury]	desc = [Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.]	skill_end
skill_begin	skill_id = 10010	skill_level = 1	name = [Dance of Concentration]	desc = [Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.]	skill_end

skill_begin	skill_id = 10016	skill_level = 4	name = [Mental Shield]	desc = [Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 4.]	skill_end
skill_begin	skill_id = 10017	skill_level = 2	name = [Magic Barrier]	desc = [Temporarily increases M. Def. Effect 3.]	skill_end
skill_begin	skill_id = 10018	skill_level = 3	name = [Shield]	desc = [Temporarily increases P. Def. Effect 3.]	skill_end
skill_begin	skill_id = 10019	skill_level = 6	name = [Blessed Body]	desc = [Temporarily increases maximum HP. Effect 6.]	skill_end
skill_begin	skill_id = 10020	skill_level = 6	name = [Blessed Soul]	desc = [Temporarily increases maximum MP. Effect 6.]	skill_end
skill_begin	skill_id = 10021	skill_level = 3	name = [Greater Empower]	desc = [Temporarily increases M. Atk. Effect 3.]	skill_end
skill_begin	skill_id = 10022	skill_level = 2	name = [Berserker Spirit]	desc = [Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 2.]	skill_end
skill_begin	skill_id = 10023	skill_level = 3	name = [Might]	desc = [Temporarily increases P. Atk. Effect 3.]	skill_end
skill_begin	skill_id = 10024	skill_level = 3	name = [Focus]	desc = [Temporarily increases critical attack rate. Effect 3.]	skill_end
skill_begin	skill_id = 10025	skill_level = 6	name = [Concentration]	desc = [Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 6.]	skill_end
skill_begin	skill_id = 10026	skill_level = 3	name = [Acumen]	desc = [Temporarily increases Casting Spd. Effect 3.]	skill_end
skill_begin	skill_id = 10027	skill_level = 2	name = [Haste]	desc = [Temporarily increases Atk. Spd. Effect 2.]	skill_end
skill_begin	skill_id = 10028	skill_level = 3	name = [Agility]	desc = [Temporarily increases Evasion. Effect 3.]	skill_end
skill_begin	skill_id = 10029	skill_level = 3	name = [Guidance]	desc = [Temporarily increases Accuracy. Effect 3.]	skill_end
skill_begin	skill_id = 10030	skill_level = 3	name = [Death Whisper]	desc = [Temporarily increases critical attack. Effect 3.]	skill_end
skill_begin	skill_id = 10031	skill_level = 6	name = [Bless Shield]	desc = [Temporarily increases shield defense rate. Effect 6.]	skill_end
skill_begin	skill_id = 10032	skill_level = 4	name = [Resist Shock]	desc = [Temporarily increases resistance to stun attack. Effect 4.]	skill_end
skill_begin	skill_id = 10043	skill_level = 2	name = [Wind Walk]	desc = [Temporarily increases Speed. Effect 2.]	skill_end
I believe that bespoke Dances-Songs are there because NPC-casted must have affect_scope = target (or something, not party). While the need to have bespoke Prophet-like buffs (10016-10043) is rather vague to me (unless its duration). So I'd maybe even change those-like NPC-buffs all to be the 120 minutes or so :ugeek:
Post Reply