Low-rate server development progress

News & Announcements about Server & Forum
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Mon Jul 08, 2019 8:22 am

Hello,

After almost 2 months of PvP opening I would like to say thanks for all of you, who did the testing and reported bugs and improvements.
That was the goal of x100 C1 server. 95% of reported bugs (server crashes, content bugs, client ones) were fixed. Now I'm focusing on low-rate C1.

UPD: 02.10.2019
Current stage:

Infrastructure: 90% done
Multiplayer: 75% done
Stats formulas: 90% done
World basic interactions: 70% done
Items related: 90% done
Skill related: 30% done
NPC interaction: 65% done
Multiplayer interaction: 15% done

Original C1 bugs fixed: 31

As you see, server is about 70% ready, and I hope I will be able to develop it up to 80% or 90% till the December. I will post progress in this topic.

So, no, we don't abandon the project. We just moved to intermediate phase - when x100 testing is almost completed, but low-rate is still needs hundreds or hours of work.
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Thu Jul 25, 2019 10:15 am

Progress after two weeks:
- big progress in skill mechanic, skill acquiring,
- 60% of passive skills are completed
- sets are completed
- more GM commands (healthy, setparam, setclass, set_skill_all)
- regeneration system is completed
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Mon Aug 12, 2019 6:24 pm

First closed alpha release is published

1. builder's level up/down via setparam (lvl, exp)
2. summon item
3. teleport to location
4. hide off/on
5. healthy
6. item drop, equp, destroing (no grade penalty yet, no enchants, no craft)
7. some passive skills
8. self-cast skill mechanic (p_attack_range skill was decompiled for range)
9. target-casting buff (ww was decompiled for speed)
10. sets
11. demon set fix
12. movement (no pathfinding yet)
13. item pick up

Doesn't look impressive, but there is 300+ features hidden under those "basics"

Multiplayer works as well (players can see each other, can see item drop from each other, etc), but no player-player interaction (like attack, trading, party)

90% of passive skills and self/target buffs will be reconstructed in next 2 weeks
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Fri Aug 30, 2019 4:15 pm

First closed alpha release is tested.

1. crafting is completed
2. NPC loading, moving talking is completed
3. Buy/sell is 90% done
4. by-pass exploits (via help.html for instance) are fixed
5. overflow exploit is fixed
6. passive skills and self-buff skills are completed

We will focus on NPC communication next 2 weeks (teleports, quests, etc)
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Thu Sep 12, 2019 9:59 am

Hello there.

So, what have been done since latest release:

1. Fast NPC loading - NPCs are loaded to server in 5-10 seconds instead of 2-3 minutes. This custom improvement means that users will be able to play right after server's restart
2. NPC communication (talks, menu selections, quest choices, giving/removing quest items and rewards, teleports) is completed
3. Physical attack mechanics (crits, hits, shield blocks, misses, damage calculation with spread, duals/fists attack) is 95% completed, only polearms are not completed, since they hit on area instead of single target

Next week I'm going on vacation, so will report with progress around 10.10.2019.

Main focus is PvE (attacks, deads, drops, loosing/getting exp).
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Wed Oct 02, 2019 7:12 pm

Hello, mates.

Short but valuable progress:
1. Shortcuts are completed
2. Skill acquiring and class changing are completed
3. Crystallization and enchantment (with +4 safeness for one-piece armor) are completed
4. Abnormals and skill reuse delays saving/loading from DB is completed
5. Multi-sell functionality is completed
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MasterToma
Posts: 80
Joined: Sun May 12, 2019 9:09 am

Sun Nov 03, 2019 3:18 pm

Hello, fellas

1. A lot of fixes for originally missed/wrong system messages (during crafting, crystallization, multi-sell)
2. Aggressive behavior of mobs is completed
3. Areas are completed (Core's damage barrier, Orphen's debuffs, Mother Three, Aden traps, etc)
4. PvP/peace zones are ready
5. Big script enchantments - now working with scripts is much more easier
6. Parsers & lexers for pets and static objects (doors, sign boards, control towers) are completed

Next two weeks I'll be focusing on static objects finalization (open/close doors, destroy control towers, etc). Also, some work for NPC path-finding is in progress.
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